Hello all,
I’m currently writing my dissertation for a Masters in Digital Investigations & Forensic Computing, and I've chosen to design a crime scene search simulator for training students & student law enforcement officers.
The idea is that it will act much like many “first person” 3D games that are currently available (think Call of Duty etc) but it’s focus will be on processing the crime scene correctly, and recovering relevant evidence. So in real terms, if you think about an actual crime scene search, this should enable remote/distance students to replicate that online.
I’m looking to compile a complete (as complete as it can be) list of requirements for this simulator. I’m hoping you can help me.
I'd greatly appreciate everyone’s input, but I’m looking for the input of professional law enforcement officers in particular. Ideally, if you could post in your response what your profession is, that would be a great help – but if your NSA, and would rather keep that a secret, that’s fine to. <img src="images/smiles/icon_redface.gif" alt="Embarassed" title="Embarassed" />Tl;dr:: I need your help compiling a list of requirements for designing a crime scene search simulator that would enable students to learn how to correctly search a crime scene.
Thank you.
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To help focus responses, here's my list so far:
Ability to join teams
Ability for the team to communicate
A Brief & debrief stage
A crime scene editor
Record & playback of search
Explore/process/search environment
Inspect objects
Move objects
Booby-traps
Different technologies (computers/mobile phones/cctv etc.)
An ability to "Bag & tag" evidence
An ability to maintain/break the chain of evidence
An automated "suspect" who can be interacted with
Ability to take statements from the automated "suspect"
Ability to search the automated "suspect"
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